Everywhere you look, gamers are foaming at the mouth to post their lists of the greatest games of 2025. Yet, where are the flops, the low achievers? It's time to take a few moments to examine the absolute worst games of the year, according to review aggregator Metacritic. Could each of these games as bad as the reviews suggest? We shall see.
10. Welcome Tour for Switch 2
Metascore: 54/100, User Score: 3.4/10
The early response to this tech demo were shaped by its $9.99 price tag, with many feeling cheesed off it wasn't a complimentary title like competing console launches. Reviewer sentiment was quite mixed, from scathing critiques to slightly kinder reviews that noted the charming software itself. Despite the debate, the title proved to be a notable digital seller during its launch month.
9. Rennsport
Aggregate Score: 53/100, Audience Score: 3.2/10
Billed as "beyond a racing game," this vroom-vroom title from Competition Company and Teyon received overwhelmingly poor reviews. Critics noted that the game was lacking in key areas, particularly in a year filled with excellent racing games. For many, this disappointing sim was best left unplayed.
8. Bubsy's Purrfect Collection
Aggregate Score: 53/100, User Score: 8.6/10
To begin with: the confusing colon usage is a notable strike against it. This collection of retro platforming games features a "attitude"-filled feline known for constant jokes. Critics observed that these games were not good originally and haven't gotten better with age. The improbably high user score remains a curious oddity to the Metascore.
7. Hunter x Hunter Fighting Game
Aggregate Score: 53, Audience Score: 3.5
This *Hunter x Hunter* fighting game faced harsh criticism from both professionals and players. It was lambasted for a thin roster of characters and a dearth of features. User reviews was particularly vitriolic, with some expressing a wish that the title's failure would be a warning for future projects.
6. Neptunia Motorcycle Game
Metascore: 51, User Score: 5.3
Based on the niche Hyperdimension Neptunia series, this motorcycle action game tasks players with rounding up slime-like creatures. The assessment was that its goal to recreate a *Katamari Damacy*-like experience didn't land, coming across as more of a quick spin-off than a substantial Neptunia game. Its short length combined with a full retail cost raised eyebrows.
5. Captain Blood
Metascore: 50, Audience Score: 5.3
This title is a curious artifact from the past, finally released after years and years in production delays. The publishers made the decision to preserve the game as an original experience of its time, accepting that today's audiences might not appreciate its old-school mechanics. As such, many reviews remarked that the tale of its resurrection was more interesting than the game itself.
4. Salvation
Metascore: 44, User Score: 2.4
This anime-art roguelike shooter drawing from games like *Returnal* fell flat with critics. Common complaints were bland enemy design, samey environments, and a forgettable story. A controversial mechanic involving the character's attire was universally disliked and undermined the game's overall experience.
3. Ambulance Life
Aggregate Score: 44, User Score: 4.9
Recall the engaging surgery games of the past, then remove the memorable characters. That, according to reviews, is roughly *Ambulance Life*. Players found the ambulance-driving sequences to be a slog, and the treatment of serious themes was criticized as being insensitive. The overall experience was deemed not very compelling.
2. Tamagotchi Plaza
Metascore: 43, Audience Score: 5.8
This departure from the classic digital companion formula transforms the franchise into a town-management title. The result, based on critics, was a vapid collection of repetitive tasks that quickly overstayed its welcome. Some reviews went so far as to declare it one of the worst titles available on its platform, pointing to a complete absence of satisfying gameplay.
1. MindsEye
Aggregate Score: 37, Audience Score: 2.5
Positioned as a high-profile GTA-style title from a studio led by industry veterans, *MindsEye* was a spectacular critical flop. Reviews universally panned its lousy combat, uninspired storytelling, and a multitude of technical problems. Critics found it to be a downgrade compared to decades-old games in the similar style. Amidst the scathing reviews, a small handful of optimistic players found something to enjoy in the experience, serving as a distinct counterpoint.